Redefining Reality
USC researcher Mark Bolas pushes the boundaries of human-computer interaction with immersive technologies.
MARK Bolas draws an amoeba-like diagram on his whiteboard, sketching an org chart of the people in his lab with a squeaky marker. Undergrads and grad students from all over the university. Paid lab staff. Alumni. Theres even a category of people he calls pre-students, dabblers who are trying things out and might join USC later in one way or another.
Theres one group missing from the diagram: faculty. When a visitor points this out, Bolas, an associate professor himself, laughs sheepishly at his over-sight. Reflecting for a moment, he motions to the board. I did forget faculty, because were working for these other people, he explains. Yes, we guide the research and have ways we want it to go, but these people are doing the research. Thats how we keep paying it forward.
Bolas is a faculty member in USCs School of Cinematic Arts and associate director of the universitys Institute for Creative Technologies, where his Mixed Reality (MxR) Lab pushes the boundaries of human-computer interaction and the open-source movement. His team creates new content and technologies that provide virtual experiences that are visceral and immersive, and then offers the blueprints for the creations for free.
One of his pre-students was a young virtual reality enthusiast named Palmer Luckey. Inspired by a research paper authored by the MxR team, Luckey visited the lab and, impressing Bolas, landed a spot on a team with other MxR students, programmers and professors.
Luckey, now 21, has since taken the tech world by storm with Oculus Rift, a virtual reality headset, and Facebook recently bought his company for $2 billion. Seeing Luckeys success is a source of unqualified pleasure to Bolas. I believe a big part of my job is helping to develop amazing people, he says.
Bolas grew up in LAs Echo Park neighborhood and traces his research philosophy and ?his successful career to a life-changing high school experience on the University Park Campus. Ditching his summer-school class on American government, he wandered around USC until he found an unlocked computer lab. He dug through the trash for a discarded password, logged into a computer and made himself at home. Thats how I taught myself to code,?he says, grinning.
Years later, as a Stanford mechanical engineering student, Bolas would again find a space to let loose his curiosity. His Stanford mentor, Scott Fisherfounding chair of the USC School of Cinematic Arts Interactive Media Divisionwas then head of the worlds first virtual reality lab, located at NASAs Ames Research Center in Mountain View, Califorina.
Scott said, After 8 oclock, when everybody leaves, this place is yours. Do whatever you want, Bolas recalls. That became my thesis project. Bolas helped create NASAs prototype Virtual Environment Workstation, and he later founded Fakespace Labs, manufacturing virtual reality and interactive devices in the 1990s.
Today, Bolas makes sure that the MxR Labs doors are open ?to students of all backgrounds. Humanists, social scientists and artists arent preoccupied with the limitations of technology, he says. We take technology, push it to the edge of its limitations and, hopefully, break it.
To download free MxR projects, go to bit.ly/mxrfree.