The Pokémon Go craze: Sure, it’s taken over, but is it a friend or foe?
USC experts look at some of the challenges presented by the digital phenomenon, from the future of gaming to safety concerns
The incredible popularity of the Pokémon Go mobile game has raised questions about access to public spaces, the future of gaming and even safety. USC experts discuss whether we should fear or welcome the new craze. (And yes, according to social media, the USC campus is crawling with all sorts of Pokémon gotta catch em all!)
Whats it replacing?
If we want to pass judgment on whether its good or bad, we need to do it in the context of what it replaces. If these people were previously staring at a screen indoors and by themselves, then this is a little more human. If they were all outside having a picnic and talking, then its a little less. My guess is that were looking more at the former.
DMITRI WILLIAMS
Associate professor at the USC Annenberg School for Communication and Journalism, quoted on Seeker
The perfect date
Its perfect as a dating game. You meet someone with a common interest, engage in that activity together, and get a new challenge for tomorrow and the next day.
If youre out and you see somebody playing, its like at a bar: it gives you a shared social situation. Plus, it breaks through the awkwardness, by providing a natural pick-up line.
KAREN NORTH
Professor of digital social media at the USC Annenberg School, quoted on Wired
The privacy question
The problem with this, as well as the problem with all these other apps, is there isnt a way, when youre installing it, to say, Well, it wants this permission. Im going to deny it, but still install it. That would be a much better way to do things from a security perspective. Thats where we really need to get to. Of course, app developers want unfettered access to just about everything.
CLIFFORD NEUMAN
Director of the USC Center for Computer Systems Security at the USC Viterbi School of Engineering, quoted by The Christian Science Monitor
How we consume media
When Pokémon Go finishes maturing, when the creators learn how to serve not just an audience with an abundant amount of free time but the parents of those players, a community in an old-age home and a group of commuters on a bus, then it will have revolutionized the way we consume media. When developers determine how to leverage properly our world, the digital world and different player motivations across societies, they will change the way we experience and tell stories.
SAM ROBERTS
Assistant director of the Interactive Media and Games Division of the USC School of Cinematic Arts, in a CNN op-ed
Digital and public spaces
This is the problem with technology adoption we dont have time to slowly dip our toe in the water. Tenants have had no say, no input, and now theyre part of it.
TODD RICHMOND
Director of advanced prototype development at the USC Institute for Creative Technologies, quoted by The Associated Press